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Patch 3.0

October 18, 2008 at 12:08 am

This patch has got it all wrong. Ok well maybe not quite everything, but at least a good deal of it. To begin with I will naturally focus on pvp. Now I love a lot of the changes that they have made to classes. For example making feral druids and prot warriors tangeable in arena is great. However, ret pallies are off of the charts at the moment. Today I got defeated in a duel in less than 3 seconds on my mage and bear in mind that he is almost full brutal. The damage is insane and although Blizzard have promised that they are looking at it, I doubt that it will change dramatically since retri damage on the WOTLK beta servers is also crazily high.

Patch 3.0 also seems to have implemented a lot more instant casts into pvp. This is extremely evident on my mage as I can now spam ice lance with random RNG procs. I believe this takes a lot of the skill out of pvp, i.e the setting up of a window of time in which to cast spells to kill your enemy.

In other areas the patch has triumphed. The Stormwind Harbour looks awesome and I absolutely love the achievements system. I just bagged myself the “Jenkins” title! I am sporting a new haircut on my mage which I must say makes me look like a blood elf…

The nerf to raid bosses is fairly ridiculous in my opinion. Last night I pugged Mount Hyjal on my resto shaman and we got Rage Wintergrasp down to 9%. This was with over 15 people who did not know the tactics and over half the raid in kara or gladiator gear. It is too much in my opinion. I can understand the wishes of players to see all of TBC content before WOTLK hits but making it this trivial takes away the achievement and also the prestige of many of the hardcore raid guilds that killed these bosses ages ago.

All in all this patch has been a mixed bag. I love some aspects but believe the pvp changes especially were too drastic and not well thought out. We shall have to wait and see what the inevitable tweaking patches will change in the next couple of weeks.

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